Fixes On for v0.05


Bugs fixed

Story no longer loops on Day 1

A conflict between two internal progression systems was causing certain scenes to replay on every delivery instead of advancing the story. The game was effectively stuck — same scenes, same day, indefinitely. Primary fix of this update.

Boss scene now resolves correctly

The special encounter with Sarah was jumping back to the beginning of the loop instead of finishing and returning to the game. Fixed — it now ends as intended and hands control back properly.

New game no longer inherits previous save's flags

Starting a fresh game after completing v0.04 could silently block certain milestone scenes from triggering, because completion flags persisted across saves. They now reset correctly on new game.

Day counter in evening narration

"Back home after your first day" was displaying every evening regardless of how far into the game you were. The text now correctly reflects the day you actually just finished.

Improvements

More varied delivery conversations QoL

Dialogue options during deliveries now change based on the current conversation topic — which was already rotating between four themes per character. In practice this means the response menu feels different across most visits at relationship levels 1 and 2, rather than cycling the same three lines.

Platform status

- Windows / Linux: v0.05

- macOS: v0.05

- Android: v0.05

- Web: on hold

Web build exceeds the 500 MB upload limit due to video asset size. Working on a solution for a future update.

If you started a save before this patch and were hitting the loop — I'd recommend starting fresh. The bug affected how progression flags were stored, so an older save may still carry broken state. New saves from v0.05 onward are clean.

Questions or issues: leave a comment or find me on the game page.

Files

DeliveryMan005windows-linux 336 MB
Version 0.051 24 days ago
DeliverMan005mac 331 MB
Version 0.051 24 days ago
DeliveryMan005android 344 MB
Version 0.051 24 days ago

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